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Call of Duty: Black Ops
Set in the 1960s during the Cold War, the game's campaign follows CIA operative Alex Mason as he attempts to recall certain memories in combat in order to locate a numbers station. This station is due to transmit broadcasts to sleeper agents who are bound to use chemical weapons across the United States.
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Executive Order
Created the map layout and design. (Paper Design to Ship)
Detailed entire map using art assets and textures.
Worked with a scripter to create memorable combat scenarios.
Secret: Certain numbers and names are located within the space.
Secret: The facility behind the rocket was a playable area and was reduced to a map vista asset due to time constraints and mission scope.
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Revelations
Created the map layout and design. (Paper Design to Ship)
Detailed entire map using art assets and textures.
Worked with a scripter to create memorable combat scenarios.
Main Holding Room was used as the games Menu Screen.
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Big Eye Six
Created the map layout and design for the First person portions of the SR-71 portion. (Paper Design to Ship)
Detailed designated spaces using art assets and textures.
Worked with a scripter to create memorable combat scenarios.
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The Defector
Created the map layout and design of the MACV Building and the ending Defend location. (Paper Design to Ship)
Detailed designated map areas using art assets and textures.
Worked with a scripter to create memorable combat scenarios.